Linux Or Macos For Development

2021. 5. 29. 14:43카테고리 없음

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While you're able to develop and test Azure Functions in the Azure portal, many developers prefer a local development experience. Functions makes it easy to use your favorite code editor and development tools to create and test functions on your local computer. Your local functions can connect to live Azure services, and you can debug them on your local computer using the full Functions runtime.

All-new Interface. MacOS Big Sur brings a new design that’s been finely tuned for the powerful features that make a Mac a Mac. Core features, such as the menu bar and Dock, take advantage of the large Mac display, with translucent backings and spacious pull-down menus. Windows and Linux platforms are still under development. You can try Windows and Linux platform support as explained in the Desktop shells page in the Flutter wiki. If you experience a problem that hasn’t yet been reported, please file an issue and make sure that “desktop:macos. Sep 16, 2015  Knowing what these technologies are, and how to use them, can help streamline your development process, while giving you access to key OS X features. At a Glance This guide introduces you to the range of possibilities for developing Mac software, describes the many technologies you can use for software development, and points you to sources of.

Local development environments

The way in which you develop functions on your local computer depends on your language and tooling preferences. The environments in the following table support local development:

EnvironmentLanguagesDescription
Visual Studio CodeC# (class library), C# script (.csx), JavaScript, PowerShell, PythonThe Azure Functions extension for VS Code adds Functions support to VS Code. Requires the Core Tools. Supports development on Linux, MacOS, and Windows, when using version 2.x of the Core Tools. To learn more, see Create your first function using Visual Studio Code.
Command prompt or terminalC# (class library), C# script (.csx), JavaScript, PowerShell, PythonAzure Functions Core Tools provides the core runtime and templates for creating functions, which enable local development. Version 2.x supports development on Linux, MacOS, and Windows. All environments rely on Core Tools for the local Functions runtime.
Visual Studio 2019C# (class library)The Azure Functions tools are included in the Azure development workload of Visual Studio 2019 and later versions. Lets you compile functions in a class library and publish the .dll to Azure. Includes the Core Tools for local testing. To learn more, see Develop Azure Functions using Visual Studio.
Maven (various)JavaIntegrates with Core Tools to enable development of Java functions. Version 2.x supports development on Linux, MacOS, and Windows. To learn more, see Create your first function with Java and Maven. Also supports development using Eclipse and IntelliJ IDEA

Important

Do not mix local development with portal development in the same function app. When you create and publish functions from a local project, you should not try to maintain or modify project code in the portal.

Each of these local development environments lets you create function app projects and use predefined Functions templates to create new functions. Each uses the Core Tools so that you can test and debug your functions against the real Functions runtime on your own machine just as you would any other app. You can also publish your function app project from any of these environments to Azure.

Next steps

  • To learn more about local development of compiled C# functions using Visual Studio 2019, see Develop Azure Functions using Visual Studio.
  • To learn more about local development of functions using VS Code on a Mac, Linux, or Windows computer, see Deploy Azure Functions from VS Code.
  • To learn more about developing functions from the command prompt or terminal, see Work with Azure Functions Core Tools.

The OS X operating system combines a stable core with advanced technologies to help you deliver world-class products on the Mac platform. Knowing what these technologies are, and how to use them, can help streamline your development process, while giving you access to key OS X features.

Linux Or Macos For Development

Linux Or Macos For Development Center

At a Glance

This guide introduces you to the range of possibilities for developing Mac software, describes the many technologies you can use for software development, and points you to sources of information about those technologies. It does not describe user-level system features or features that have no impact on software development.

OS X Has a Layered Architecture with Key Technologies in Each Layer

It’s helpful to view the implementation of OS X as a set of layers. The lower layers of the system provide the fundamental services on which all software relies. Subsequent layers contain more sophisticated services and technologies that build on (or complement) the layers below.

The lower the layer a technology is in, the more specialized are the services it provides. Generally, technologies in higher layers incorporate lower-level technologies to provide common app behaviors. A good rule of thumb is to use the highest-level programming interface that meets the goals of your app. Here is a brief summary of the layers of OS X.

  • The Cocoa (Application) layer includes technologies for building an app’s user interface, for responding to user events, and for managing app behavior.

  • The Media layer encompasses specialized technologies for playing, recording, and editing audiovisual media and for rendering and animating 2D and 3D graphics.

  • The Core Services layer contains many fundamental services and technologies that range from Automatic Reference Counting and low-level network communication to string manipulation and data formatting.

  • The Core OS layer defines programming interfaces that are related to hardware and networking, including interfaces for running high-performance computation tasks on a computer’s CPU and GPU.

  • The Kernel and Device Drivers layer consists of the Mach kernel environment, device drivers, BSD library functions (libSystem), and other low-level components. The layer includes support for file systems, networking, security, interprocess communication, programming languages, device drivers, and extensions to the kernel.

Relevant Chapters:Cocoa Application Layer, Media Layer, Core Services Layer, Core OS Layer, Kernel and Device Drivers Layer

You Can Create Many Different Kinds of Software for Mac

Using the developer tools and system frameworks, you can develop a wide variety of software for Mac, including the following:

  • Apps. Apps help users accomplish tasks that range from creating content and managing data to connecting with others and having fun. OS X provides a wealth of system technologies such as app extensions and handoff, that you use to extend the capabilities of your apps and enhance the experience of your users.

  • Frameworks and libraries. Frameworks and libraries enable code sharing among apps.

  • Command-line tools and daemons. Command-line tools allow sophisticated users to manipulate data in the command-line environment of the Terminal app. Daemons typically run continuously and act as servers for processing client requests.

  • App plug-ins and loadable bundles. Plug-ins extend the capabilities of other apps; bundles contain code and resources that apps can dynamically load at runtime.

  • System plug-ins. System plug-ins, such as audio units, kernel extensions, I/O Kit device drivers, preference panes, Spotlight importers, and screen savers, extend the capabilities of the system.

Relevant Chapter:Creating Software Products for the Mac Platform

When Porting a Cocoa Touch App, Be Aware of API Similarities and Differences

The technology stacks on which Cocoa and Cocoa Touch apps are based have many similarities. Some system frameworks are identical (or nearly identical) in each platform, including Foundation, Core Data, and AV Foundation. This commonality of API makes some migration tasks—for example, porting the data model of your Cocoa Touch app—easy.

Other migration tasks are more challenging because they depend on frameworks that reflect the differences between the platforms. For example, porting controller objects and revising the user interface are more demanding tasks because they depend on AppKit and UIKit, which are the primary app frameworks in the Cocoa and CocoaTouch layers, respectively.

See Also

Apple provides developer tools and additional information that support your development efforts.

Xcode, Apple’s integrated development environment, helps you design, create, debug, and optimize your software. You can download Xcode from the Mac App Store.

For an overview of the developer tools for OS X, see the Xcode Apple Developer webpage. For an overview Xcode functionality, read Xcode Overview.

The OS X Developer Library contains the documentation, sample code, tutorials, and other information you need to write OS X apps. You can access the OS X Developer Library from the Apple Developer website or from Xcode. In Xcode, choose Help > Documentation and API Reference to view documents and other resources in the Organizer window.

In addition to the OS X Developer Library, there are other sources of information on developing different types of software for Mac:

Linux Or Macos For Development Pdf

  • Apple Open Source. Apple makes major components of OS X—including the UNIX core—available to the developer community. To learn about Apple’s commitment to Open Source development, visit Open Source Development Resources. To learn more about some specific Open Source projects, such as Bonjour and WebKit, visit Mac OS Forge.

  • BSD. Berkeley Software Distribution (BSD) is an essential UNIX-based part of the OS X kernel environment. Several excellent books on BSD and UNIX are available in bookstores. But you can also find additional information on any of the websites that cover BSD variants—for example, The FreeBSD Project.

  • Third-party books. Several excellent books on Mac app development can be found online and in the technical sections of bookstores.



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